Here is a list of prisoners with locations. Building 1 is the building with four floors containing Machine Gun Kid and Twin Shot. Building 2 is the building with three floors containing the Bull Tank and Coward Duck. Building 3 is the building containing the Supercomputer and Vermon Cataffy. Building 4 is the building you are put in when you are captured, and where you rescue Ellen. Building 5 is the building containing the Fire Trooper, where you rescue Dr. Pettrovich.
Prisoner #1: Building 1, 2nd floor, 2 screens right from Machine Gun Kid.
Prisoner #2: Building 1, 2nd floor, 1 screen right from Machine Gun Kid. `That was a close call! Dr. Pettrovich is being held prisoner in a cell on the rooftop.'
Prisoner #3: Building 1, 1st floor, 1 screen up from the truck in which you get captured. `That was a close call! The best way to get to the hidden cell room is to let the enemy capture you on purpose!'
Prisoner #4: Building 1, 1st floor, 2 screens up from the truck in which you get captured. `That was a close one! Fox hounder agent "Grey Fox" is locked up in a hidden solitary cell room.'
Prisoner #5: Building 1, 4th floor, behind Twin Shot, left room. `That was a close call! Dr. Pettrovich has just been moved to Building #2. Building #2 is located about 10 km north of here.'
Prisoner #6 [Ellen]: Building 4, 1 screen up from the cell you are put it when you get captured, in a secret room. `Oh, thank you! I am Dr. Pettrovich's daughter, Ellen. My father was blackmailed into creating the awful Metal Gear. Please help my father before it's too late!'
Prisoner #7 [Grey Fox]: Building 4, in the cell you are put in when you get captured, in a secret room. `You must be a newcomer to the movement. Am I ever glad to see you! I'm agent "Grey Fox!" The enemy is constructing the final weapon, the "Metal Gear." It is a walking tank. It has full nuclear capability and can traverse any type of ground. If the enemy can complete this, they can launch a nuclear attack from any spot on the Earth. The Metal Gear must be destroyed by any means available before it is completed! There is only one way to destroy it. The inventor of the Metal Gear, Dr. Pettrovich, is the only one who knows. Dr. Pettrovich is being held prisoner somewhere in Building #1. You must try to find him!'
Prisoner #8: Building 1, 4th floor, in the leftmost part of the upper side of the suspension bridge.
Prisoner #9: Building 1, 3rd floor, 1 screen up from the electric floor. `That was a close call! Resistance fighter Diane will now support us over frequency 12033. Diane is familiar with enemy activity.'
Prisoner #10: Building 1, 3rd floor, 1 screen south of the elevator on the left side of the building.
Prisoner #11: Building 1, 2nd floor, 1 screen left and 1 screen up from the Machine Gun Kid.
Prisoner #12: Building 3, subbasement 100, on the screen right after you leave the elevator. `That was a close call! The leader of the enemy fortress is the supreme commander of "Fox Hounder," the Big Boss! He has been behind everything all along!'
Prisoner #13 [Jennifer's brother]: Building 2, 1st floor, on the other side of the long underwater trip. (The two prisoners on either side of Jennifer's brother do not change the password at all. I am still working out the details of how the three prisoners work. My hunch is that only rescuing Jennifer's brother has any effect at all.) `That was a close call! I am Jennifer's brother. When you make your getaway, take the elevator to the left' [sic]
Prisoner #14: Building 5, inside between the entrance and the Fire Trooper.
Prisoner #15: Building 1, 3rd floor, 1 screen left of gas room.
Prisoner #16: Building 1, 3rd floor, 1 screen down from gas room. `That was a close call! Fox Hounder infiltrated the enemy several days ago. They have captured him, but he is alive.'
Prisoner #17: Building 2, 3rd floor, outside the elevator that moves up. `That was a close call! Dr. Pettrovich is on the 2nd floor.'
Prisoner #18 [Dr. Pettrovich]: Building 5, behind the Fire Trooper. (In the game, you can only rescue Dr. Pettrovich if you have previously rescued Ellen.) `I am Dr. Pettrovich. The Metal Gear is located about 20km north of this building. It is in subbasement 100 of Building #3. We have to set plastic explosives on the supercomputer that controls all the Metal Gear functions. No matter what, you have to set 16 plastic explosives. Good luck!'
Prisoner #19: Building 2, 1st floor, to the right of the water. `That was a close call! The far end of the lock connects to Building #3. Go out of Building #2. Arnold has the card to the door. You can defeat Arnold with a rocket launder.'
Prisoner #20: Building 5, immediately inside the entrance.
Prisoner #21, Building 2, 2nd floor, 1 screen left from the elevator that moves down. `That was a close call! Can't cross the desert without a compass!'
Prisoner #22, Building 2, 2nd floor, 1 screen right of Arnold. `That was a close call! Try contacting resistance fighter "Jennifer" on waveband 12048. Jennifer can give you direct support. But be careful. She's a snob. She probably won't answer you unless you are pretty classy!'
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